With acknowledgements to Autodesk https://blogs.autodesk.com/autocad/autocad-command-aliases/
A
A ARC: Creates an arc
AA AREA: Calculates the area and perimeter of objects or of defined areas
ADC ADCENTER: Manages and inserts content such as blocks, xrefs, and hatch patterns
AL ALIGN: Aligns objects with other objects in 2D and 3D
AP APPLOAD: Load Application
AR ARRAY: Creates multiple copies of objects in a pattern
ARR ACTRECORD: Starts the Action Recorder
ARM ACTUSERMESSAGE: Inserts a user message into an action macro
ARU ACTUSERINPUT: Pauses for user input in an action macro
ARS ACTSTOP: Stops the Action Recorder and provides the option of saving the recorded actions to an action macro file
ATI ATTIPEDIT: Changes the textual content of an attribute within a block
ATT ATTDEF: Redefines a block and updates associated attributes
ATE ATTEDIT: Changes attribute information in a block
B
B BLOCK: Creates a block definition from selected objects
BC BCLOSE: Closes the Block Editor
BE BEDIT: Opens the block definition in the Block Editor
BH HATCH: Fills an enclosed area or selected objects with a hatch pattern, solid fill, or gradient fill
BO BOUNDARY: Creates a region or a polyline from an enclosed area
BR BREAK: Breaks the selected object between two points
BS BSAVE: Saves the current block definition
BVS BVSTATE: Creates, sets, or deletes a visibility state in a dynamic block
C
C CIRCLE: Creates a circle
CAM CAMERA: Sets a camera and target location to create and save a 3D perspective view of objects
CBAR CONSTRAINTBAR: A toolbar-like UI element that displays the available geometric constraints on an object
CH PROPERTIES: Controls properties of existing objects
CHA CHAMFER: Bevels the edges of objects
CHK CHECKSTANDARDS: Checks the current drawing for standards violations
CLI COMMANDLINE: Displays the Command Line window
COL COLOR: Sets the color for new objects
CO COPY: Copies objects a specified distance in a specified direction
CT CTABLESTYLE: Sets the name of the current table style
CUBE NAVVCUBE: Controls the visibility and display properties of the ViewCube tool
CYL CYLINDER: Creates a 3D solid cylinder
D
D DIMSTYLE: Creates and modifies dimension styles
DAN DIMANGULAR: Creates an angular dimension
DAR DIMARC: Creates an arc length dimension
DBA DIMBASELINE: Creates a linear, angular, or ordinate dimension from the baseline of the previous or selected dimension
DBC DBCONNECT: Provides an interface to external database tables
DCE DIMCENTER: Creates the center mark or the centerlines of circles and arcs
DCO DIMCONTINUE: Creates a dimension that starts from an extension line of a previously created dimension
DCON DIMCONSTRAINT: Applies dimensional constraints to selected objects or points on objects
DDA DIMDISASSOCIATE: Removes associativity from selected dimensions
DDI DIMDIAMETER: Creates a diameter dimension for a circle or an arc
DED DIMEDIT: Edits dimension text and extension lines
DI DIST: Measures the distance and angle between two points
DIV DIVIDE: Creates evenly spaced point objects or blocks along the length or perimeter of an object
DJL DIMJOGLINE: Adds or removes a jog line on a linear or aligned dimension
DJO DIMJOGGED: Creates jogged dimensions for circles and arcs
DL DATALINK: The Data Link dialog box is displayed
DLU DATALINKUPDATE: Updates data to or from an established external data link
DO DONUT: Creates a filled circle or a wide ring:
DOR DIMORDINATE: Creates ordinate dimensions
DOV DIMOVERRIDE: Controls overrides of system variables used in selected dimensions
DR DRAWORDER: Changes the draw order of images and other objects
DRA DIMRADIUS: Creates a radius dimension for a circle or an arc
DRE DIMREASSOCIATE: Associates or re-associates selected dimensions to objects or points on objects
DRM DRAWINGRECOVERY: Displays a list of drawing files that can be recovered after a program or system failure
DS DSETTINGS: Sets grid and snap, polar and object snap tracking, object snap modes, Dynamic Input, and Quick Properties
DT TEXT: Creates a single-line text object
DV DVIEW: Defines parallel projection or perspective views by using a camera and target
DX DATAEXTRACTION: Extracts drawing data and merges data from an external source to a data extraction table or external file
E
E ERASE: Removes objects from a drawing
ED DDEDIT: Edits single-line text, dimension text, attribute definitions, and feature control frames
EL ELLIPSE: Creates an ellipse or an elliptical arc
EPDF EXPORTPDF: Exports drawing to PDF
ER EXTERNALREFERENCES: Opens the External References palette
EX EXTEND: Extends objects to meet the edges of other objects
EXIT QUIT: Exits the program
EXP EXPORT: Saves the objects in a drawing to a different file format
EXT EXTRUDE: Extends the dimensions of a 2D object or 3D face into 3D space
F
F FILLET: Rounds and fillets the edges of objects
FI FILTER: Creates a list of requirements that an object must meet to be included in a selection set
FS FSMODE: Creates a selection set of all objects that touch the selected object
FSHOT FLATSHOT: Creates a 2D representation of all 3D objects based on the current view
G
G GROUP: Creates and manages saved sets of objects called groups
GCON GEOCONSTRAINT: Applies or persists geometric relationships between objects or points on objects
GD GRADIENT: Fills an enclosed area or selected objects with a gradient fill
GEO GEOGRAPHICLOCATION: Specifies the geographic location information for a drawing file
H
H HATCH: Fills an enclosed area or selected objects with a hatch pattern, solid fill, or gradient fill
HE HATCHEDIT: Modifies an existing hatch or fill
HI HIDE: Regenerates a 3D wireframe model with hidden lines suppressed
I
I INSERT: Inserts a block or drawing into the current drawing
IAD IMAGEADJUST: Controls the image display of the brightness, contrast, and fade values of images
IAT IMAGEATTACH: Inserts a reference to an image file
ICL IMAGECLIP: Crops the display of a selected image to a specified boundary
ID ID: Displays the UCS coordinate values of a specified location
IM IMAGE: Displays the External References palette
IMP IMPORT: Imports files of different formats into the current drawing
IN INTERSECT: Creates a 3D solid, surface, or 2D region from overlapping solids, surfaces, or regions
INF INTERFERE: Creates a temporary 3D solid from the interferences between two sets of selected 3D solids
IO INSERTOBJ: Inserts a linked or embedded object
J
J JOIN: Joins similar objects to form a single, unbroken object
JOG DIMJOGGED: Creates jogged dimensions for circles and arcs
L
L LINE: Creates straight line segments
LA LAYER: Manages layers and layer properties
LAS LAYERSTATE: Saves, restores, and manages named layer states
LE QLEADER: Creates a leader and leader annotation
LEN LENGTHEN: Changes the length of objects and the included angle of arcs
LESS MESHSMOOTHLESS: Decreases the level of smoothness for mesh objects by one level
LI LIST: Displays property data for selected objects
LO LAYOUT: Creates and modifies drawing layout tabs
LT LINETYPE: Loads, sets, and modifies linetypes
LTS LTSCALE: Changes the scale factor of linetypes for all objects in a drawing
LW LWEIGHT: Sets the current lineweight, lineweight display options, and lineweight units
M
M MOVE: Moves objects a specified distance in a specified direction
MA MATCHPROP: Applies the properties of a selected object to other objects
MAT MATERIALS: Shows or hides the Materials window
ME MEASURE: Creates point objects or blocks at measured intervals along the length or perimeter of an object
MEA MEASUREGEOM: Measures the distance, radius, angle, area, and volume of selected objects or sequence of points
MI MIRROR: Creates a mirrored copy of selected objects
ML MLINE: Creates multiple parallel lines
MLA MLEADERALIGN: Aligns and spaces selected multileader objects
MLC MLEADERCOLLECT: Organizes selected multileader that contain blocks into rows or columns, and displays the result with a single leader
MLD MLEADER: Creates a multileader object
MLE MLEADEREDIT: Adds leader lines to, or removes leader lines from, a multileader object
MLS MLEADERSTYLE: Creates and modifies multileader styles
MO PROPERTIES: Controls properties of existing objects
MORE MESHSMOOTHMORE: Increases the level of smoothness for mesh objects by one level
MS MSPACE: Switches from paper space to a model space viewport
MSM MARKUP: Opens the Markup Set Manager
MT MTEXT: Creates a multiline text object
MV MVIEW: Creates and controls layout viewports
N
NORTH GEOGRAPHICLOCATION: Specifies the geographic location information for a drawing file
NSHOT NEWSHOT: Creates a named view with motion that is played back when viewed with ShowMotion
NVIEW NEWVIEW: Creates a named view with no motion
O
O OFFSET: Creates concentric circles, parallel lines, and parallel curves
OP OPTIONS: Customizes the program settings
ORBIT 3DORBIT: Rotates the view in 3D space, but constrained to horizontal and vertical orbit only
OS OSNAP: Sets running object snap modes
P
P PAN: Adds a parameter with grips to a dynamic block definition
PA PASTESPEC: Pastes objects from the Clipboard into the current drawing and controls the format of the data
PAR PARAMETERS: Controls the associative parameters used in the drawing
PARAM BPARAMETER: Adds a parameter with grips to a dynamic block definition
PATCH SURFPATCH: Creates a new surface by fitting a cap over a surface edge that forms a closed loop
PC POINTCLOUD: Provides options to create and attach point cloud files
PCATTACH POINTCLOUDATTACH: Inserts an indexed point cloud file into the current drawing
PCINDEX POINTCLOUDINDEX: Creates an indexed point cloud (PCG or ISD) file from a scan file
PE PEDIT: Edits polylines and 3D polygon meshes
PL PLINE: Creates a 2D polyline
PO POINT: Creates a point object
POFF HIDEPALETTES: Hides currently displayed palettes (including the command line)
POL POLYGON: Creates an equilateral closed polyline
PON SHOWPALETTES: Restores the display of hidden palettes
PR PROPERTIES: Displays Properties palette
PRE PREVIEW: Displays the drawing as it will be plotted
PRINT PLOT: Plots a drawing to a plotter, printer, or file
PS PSPACE: Switches from a model space viewport to paper space
PSOLID POLYSOLID: Creates a 3D wall-like polysolid
PTW PUBLISHTOWEB: Creates HTML pages that include images of selected drawings
PU PURGE: Removes unused items, such as block definitions and layers, from the drawing
PYR PYRAMID: Creates a 3D solid pyramid
Q
QC QUICKCALC: Opens the QuickCalc calculator
QCUI QUICKCUI: Displays the Customize User Interface Editor in a collapsed state
QP QUICKPROPERTIES: Displays open drawings and layouts in a drawing in preview images
QSAVE QSAVE: Saves the current drawing
QVD QVDRAWING: Displays open drawings and layouts in a drawing using preview images
QVDC QVDRAWINGCLOSE: Closes preview images of open drawings and layouts in a drawing
QVL QVLAYOUT: Displays preview images of model space and layouts in a drawing
QVLC QVLAYOUTCLOSE: Closes preview images of model space and layouts in the current drawing
R
R REDRAW: Refreshes the display in the current viewport
RA REDRAWALL: Refreshes the display in all viewports
RC RENDERCROP: Renders a specified rectangular area, called a crop window, within a viewport
RE REGEN: Regenerates the entire drawing from the current viewport
REA REGENALL: Regenerates the drawing and refreshes all viewports
REC RECTANG: Creates a rectangular polyline
REG REGION: Converts an object that encloses an area into a region object
REN RENAME: Changes the names assigned to items such as layers and dimension styles
REV REVOLVE: Creates a 3D solid or surface by sweeping a 2D object around an axis
RO ROTATE: Rotates objects around a base point
RP RENDERPRESETS: Specifies render presets, reusable rendering parameters, for rendering an image
RPR RPREF: Displays or hides the Advanced Render Settings palette for access to advanced rendering settings
RR RENDER: Creates a photorealistic or realistically shaded image of a 3D solid or surface model
RW RENDERWIN: Displays the Render window without starting a rendering operation
S
S STRETCH: Stretches objects crossed by a selection window or polygon
SC SCALE: Enlarges or reduces selected objects, keeping the proportions of the object the same after scaling
SCR SCRIPT: Executes a sequence of commands from a script file
SEC SECTION: Uses the intersection of a plane and solids, surfaces, or mesh to create a region
SET SETVAR: Lists or changes the values of system variables
SHA SHADEMODE: Starts the VSCURRENT command
SL SLICE: Creates new 3D solids and surfaces by slicing, or dividing, existing objects
SN SNAP: Restricts cursor movement to specified intervals
SO SOLID: Creates solid-filled triangles and quadrilaterals
SP SPELL: Checks spelling in a drawing
SPE SPLINEDIT: Edits a spline or spline-fit polyline
SPL SPLINE: Creates a smooth curve that passes through or near specified points
SPLANE SECTIONPLANE: Creates a section object that acts as a cutting plane through 3D objects
SPLAY SEQUENCEPLAY: Plays named views in one category
SPLIT MESHSPLIT: Splits a mesh face into two faces
SPE SPLINEDIT: Edits a spline or spline-fit polyline
SSM SHEETSET: Opens the Sheet Set Manager
ST STYLE: Creates, modifies, or specifies text styles
STA STANDARDS: Manages the association of standards files with drawings
SU SUBTRACT: Combines selected 3D solids, surfaces, or 2D regions by subtraction
T
T MTEXT: Creates a multiline text object
TA TABLET: Calibrates, configures, and turns on and off an attached digitizing tablet
TB TABLE: Creates an empty table object
TEDIT TEXTEDIT: Edits a dimensional constraint, dimension, or text object
TH THICKNESS: Sets the default 3D thickness property when creating 2D geometric objects
TI TILEMODE: Controls whether paper space can be accessed
TO TOOLBAR: Displays, hides, and customizes toolbars
TOL TOLERANCE: Creates geometric tolerances contained in a feature control frame
TOR TORUS: Creates a donut-shaped 3D solid
TP TOOLPALETTES: Opens the Tool Palettes window
TR TRIM: Trims objects to meet the edges of other objects
TS TABLESTYLE: Creates, modifies, or specifies table styles
U
UC UCSMAN: Manages defined user coordinate systems
UN UNITS: Controls coordinate and angle display formats and precision
UNHIDE/UNISOLATE: UNISOLATEOBJECTS: Displays objects previously hidden with the ISOLATEOBJECTS or HIDEOBJECTS command
UNI UNION: Unions two solid or two region objects
V
V VIEW: Saves and restores named views, camera views, layout views, and preset views
VGO VIEWGO: Restores a named view
VP DDVPOINT: Sets the 3D viewing direction
VPLAY VIEWPLAY: Plays the animation associated to a named view
VS VSCURRENT: Sets the visual style in the current viewport
VSM VISUALSTYLES: Creates and modifies visual styles and applies a visual style to a viewport
W
W WBLOCK: Writes objects or a block to a new drawing file
WE WEDGE: Creates a 3D solid wedge
WHEEL NAVSWHEEL: Displays a wheel that contains a collection of view navigation tools
X
X EXPLODE: Breaks a compound object into its component objects
XA XATTACH: Inserts a DWG file as an external reference (xref)
XB XBIND: Binds one or more definitions of named objects in an xref to the current drawing
XC XCLIP: Crops the display of a selected external reference or block reference to a specified boundary
XL XLINE: Creates a line of infinite length
XR XREF: Starts the EXTERNALREFERENCES command
Z
Z ZOOM: Increases or decreases the magnification of the view in the current viewport
ZEBRA ANALYSISZEBRA: Projects stripes onto a 3D model to analyze surface continuity
ZIP ETRANSMIT: Creates a Self-Extracting or Zipped Transmittal Package